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Dino Stalker is a first-person shooter in which the player must use various weapons to defend against dinosaurs while progressing through the game. Dino Stalker supports the optional use of the GunCon light gun accessory.[1] The player can use a variety of weapons throughout the game, including bazookas, machine guns, and shotguns, but can only carry one weapon at a time.[2] The game takes place across various landscapes, including desert and jungle.[2] A two-player mode is unlocked upon completion of the game.[2]
The game's storyline focuses on Mike Wired, a World War II pilot. After being shot down during combat over the Atlantic, Mike is transported into the dinosaur-populated future from Dino Crisis 2.
Mike Wired, a World War II era fighter pilot is about to die in the sky in 1943, as bullets approach him before he can parachute to safety. Mike mysteriously somehow ends up being transported to a time with flying prehistoric reptiles, which he manages to kill. He meets Paula, a survivor from Dino Crisis 2 who speaks some English but is not able to speak long sentences. Traversing through the various stages under the guidance of Paula's father, Dylan, Mike defeats many different groups of savage dinosaurs using a special gun he gained, finally battling and defeating their intelligent leader, Trinity, which controlled the other dinosaurs. But despite falling in love with Paula, Mike must go back to just before his imminent death. Paula then edits the timescale to make the bullets vanish to prevent Mike from dying, and he is rescued by men on a boat, realizing that Paula was the one who saved him.
Ryan Davis of GameSpot called the game's premise \"bizarre and convoluted\" with \"not a lot of coherence.\" Davis criticized the game's selectable control schemes. Playing exclusively with the GunCon 2, Davis wrote that \"using a single hand to move and shoot is difficult and will wear out your arm more quickly than your average light-gun game.\" Davis also criticized the alternative method of using a standard DualShock controller: \"The targeting reticle is far too sensitive, and you'll often find yourself dealing with bouts of overcorrection while trying to draw a bead on a dino.\" Davis noted that the best option was to utilize both the DualShock and the GunCon 2 simultaneously, \"But even this configuration does not compensate completely for the game's inherently slow movement or the inability to look up or down, and you'll spend an equal amount of time-fighting the controls as you will fighting dinosaurs.\" Davis also criticized the game's poor graphics, and wrote that the only notable sound effect throughout the game \"is the 'reload' command you'll hear whenever you're out of bullets, and this is only because the computer voice noticeably mispronounces it.\" Davis concluded that the game would have been \"infinitely more playable had Capcom discarded the Gun Survivor control scheme and just left the movement control on rails, like all other light-gun games. But with its needlessly frustrating control scheme intact, Dino Stalker's appeal is incredibly limited. Though the game is loosely affiliated with the Dino Crisis games, there's not a lot here to draw fans of that series, and with several superior light-gun games available on the PlayStation 2, there's little reason for anyone without a masochistic streak to play this game.\"
Louis Bedigian of GameZone praised the music and graphics and wrote that the control scheme \"isn't bad, but it does take some getting used to. It's worth getting used to though, because this is the best dino-hunting game I've played since Dino Crisis 2.\"[11] Tom Bramwell of Eurogamer called it \"easily the best yet\" in the Gun Survivor series, and praised the game for \"some stunning environments,\" but criticized its short length and some of the \"rather bland\" dinosaur designs.[2]
Regina is now on another mission, involving a facility located close to a town called Edward City. A major anomaly has caused the whole island to be transported back in time to the era of the dinosaurs, along with all the human inhabitants. Regina also has a new ally, Dylan, who is playable through half of the game and has a strange connection to the events on the island. The player's character changes at specific points in the game. The goal is to rescue any survivors and retrieve data on Third Energy.
As players kill dinosaurs in succession, countering attacks and avoiding damage in areas, they can earn \"Extinction Points\" a form of in-game currency that tally up as player moves between locations.[2] Throughout the game, the player can locate and use computer stations that act as a save point where players can save and load games. They can also spend Extinction Points on new weapons, upgrades, health packs and ammunition. There are also bandages (used to stem bleeding). This type of injury occurs when a player takes damage from certain attacks, and it results in slow draining of the health bar.[2]
Among the action-adventure gameplay are sections of on rails shooting, such as a chase where the player shoots at dinosaurs that are chasing an automatically driven vehicle and, like the previous game, several puzzles. Throughout the game, the player finds data files and documents that progress the story and give details of certain areas. Hidden \"Dino Files\" can also be found; these go into detail about each dinosaur in the game. Upon collecting all the available Dino Files, the player is granted unlimited ammunition for weapons on the next play through.
Upon completion of the main game, there is an unlockable mode known as \"Extra Crisis\" with two gameplay modes: \"Dino Colosseum\" and \"Dino Duel\". Colosseum is a survival mode where a chosen character with their own pre-set weapons fight off series of attacks by certain dinosaurs, the larger and more deadly being the latter. Upon completion the player is graded and awarded a trophy on how well they performed. Dino Duel is a mode that allows the player to take control of a dinosaur and battle another in the style of a fighting game. Completion of the game on harder difficulties allows more characters and dinosaurs to become available for purchase, using the final Extinction Points gathered from that play through.[2] These include Gail and Rick, two characters from the first game. Dinosaurs can also be used in Dino Colosseum, however, they must be unlocked by completing the game in normal or hard mode.
Dylan arrives at another research facility and encounters the blonde-haired girl. Inside, she plays a hologram recording of an elderly Dylan from 2055 and learns the origins of the disaster. The overload in 2009 affected Earth's history dramatically, creating an alternate timeline where humanity did not exist. To fix this, an international organization enacted the \"Noah's Ark Plan\": utilizing the Timegate technology, they would transport the living organisms of the Cretaceous to a different time period, three million years in the future, with similar environments, where they could thrive unaffected by the alterations. With the distortions prevented, the organisms would then be returned to their original time period. However, when the Noah's Ark team attempted to return, the gate overloaded and was destroyed, stranding both the dinosaurs and humans in the future. The helmeted attackers are revealed to be the only remaining children of the survivors, who were brought to the safety of a facility and placed in special life support chambers for growth and learning. The side-effects of the chambers cost the children's ability to speak and allowed them to co-exist with the dinosaurs, attacking anyone who threatened them. Dylan also learns at this point that the blonde girl is his future daughter, Paula. The hologram instructs Dylan there is a basic gate they can use to go home, but it will work only once, asking Dylan take Paula with him.
In their review, GameSpot commented that the first Dino Crisis was as if Capcom \"replaced the zombies with carnivorous dinosaurs\" for a Resident Evil spin-off. However, they found Dino Crisis 2 \"an original, enjoyable experience that can no longer be considered just another entry into the survival-horror genre\", as it \"avoids the stereotypes of the genre and delivers one of the most refreshing takes on the action-adventure genre to date.\"[8] IGN concurred that the game had been \"stripped of its slow-paced Resident Evil shell and its haunting, creepy shockeroo tricks\". They had even more praise for the game: \"the creatures and the design are both excellent, and the jungle backgrounds, and especially the underwater environments, are simply top-notch.\"[9] GamePro's review commented that, \"Sound is solid, with an unobtrusive musical score that blends well with gaming effects, i.e. the telltale rustle of foliage preceding a raptor's leap for your throat isn't drowned out by J-pop.\"[10]
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The story follows Regina, a red-headed special operations agent who is part of a team sent to investigate a mysterious island facility. Finding the place overrun with vicious dinosaurs, Regina must fight through the Velociraptor-filled facility to discover what happened and ultimately escape alive. The game mixes exploration and puzzle-based gameplay with traditional survival horror mechanics.
Unlike Resident Evil, which featured polygonal characters and objects superimposed over pre-rendered backgrounds, Dino Crisis features real-time 3D environments, although the camera follows the player from fixed angles much like in Resident Evil. The